{"id":412,"date":"2010-11-22T16:47:03","date_gmt":"2010-11-22T15:47:03","guid":{"rendered":"http:\/\/agile.sk\/?p=412"},"modified":"2010-11-22T16:47:03","modified_gmt":"2010-11-22T15:47:03","slug":"zakaznik-ako-spoluhrac","status":"publish","type":"post","link":"https:\/\/agile.sk\/?p=412","title":{"rendered":"Z\u00e1kazn\u00edk ako spoluhr\u00e1\u010d"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-413\" src=\"http:\/\/agile.sk\/wp-content\/uploads\/2010\/11\/innovation.games.jpg\" alt=\"innovation.games\" width=\"200\" height=\"215\" \/>U\u017e sa v\u00e1m niekedy stalo, \u017ee ste dali z\u00e1kazn\u00edkovi nie\u010do len preto, aby zistil, \u017ee v\u00a0podstate chcel nie\u010do in\u00e9? Te\u00f3ria Lean-u by na to povedala, \u017ee ste pr\u00e1ve vyrobili odpad. Samotn\u00e1 chyba ale nemusela by\u0165 vo v\u00fdrobnom procese, ale v\u00a0tom, \u017ee z\u00e1kazn\u00edk nevedel vyjadri\u0165, \u010do presne chce. Agiln\u00e9 met\u00f3dy radia, \u017ee m\u00e1te so z\u00e1kazn\u00edkom komunikova\u0165 tak \u010dasto ako sa d\u00e1. Menej r\u00e1d u\u017e ale pon\u00fakaj\u00fa v\u00a0tom, ako presne to m\u00e1te robi\u0165. Ako z\u00a0neho dostanete inform\u00e1ciu, ktor\u00fa s\u00edce m\u00e1, ale o\u00a0tom, \u017ee ju vlastn\u00ed ani s\u00e1m netu\u0161\u00ed? Luke Hohmann vo svojej knihe Innovation Games odpor\u00fa\u010da zahra\u0165 si so z\u00e1kazn\u00edkom hru.<\/p>\n<p>Ak si pod pojmom \u201ehra\u201c predstav\u00edte \u010clove\u010de nehnevaj sa, tak to ste ved\u013ea. D\u00e1 sa poveda\u0165, \u017ee v\u00e4\u010d\u0161inou ide sk\u00f4r o\u00a0psychologick\u00e9 praktiky zabalen\u00e9 do pozl\u00e1tka nie\u010doho, \u010do ako hra vyzer\u00e1. Napr\u00edklad Product Box. Predstavte si, \u017ee si zvol\u00e1te nieko\u013eko z\u00e1kazn\u00edkov na stretnutie. Rozd\u00e1te im biele kart\u00f3nov\u00e9 \u0161katule, fixy, lepidlo, no\u017enice, farebn\u00fd papier at\u010f. a\u00a0poviete im, aby sk\u00fasili vyrobi\u0165 obal na produkt, ak\u00fd by si chceli k\u00fapi\u0165. A\u00a0ke\u010f s\u00fa hotov\u00ed, tak na d\u00f4va\u017eok sa e\u0161te m\u00f4\u017eu pok\u00fasi\u0165 svoju produktov\u00fa \u0161katu\u013eu akoby predvies\u0165 a\u00a0preda\u0165 ostatn\u00fdm z\u00e1kazn\u00edkom. Vyber\u00fa sa najlep\u0161ie n\u00e1vrhy, odmenia sa nejakou pozornos\u0165ou a\u00a0vy si na z\u00e1ver odnesiete kopec \u0161kat\u00fa\u013e na povrchu, ktor\u00fdch m\u00f4\u017eete n\u00e1js\u0165 ozajstn\u00e9 bohatstvo inform\u00e1cii o\u00a0tom, \u010do va\u0161i z\u00e1kazn\u00edci chc\u00fa. Toto je len jedna z\u00a012 hier, ktor\u00fa Luke prezentuje.<\/p>\n<p>Okrem teoretick\u00e9ho \u00favodu a\u00a0praktick\u00e9ho z\u00e1veru je kniha de facto katal\u00f3gom. Katal\u00f3gom hier s\u00a0popisom ich pou\u017eitia, vlastnost\u00ed, dobr\u00fdch r\u00e1d a\u00a0trikov. Niektor\u00e9 hry s\u00fa tak\u00e9 jednoduch\u00e9, \u017ee sa mo\u017eno a\u017e zaraz\u00edte, pre\u010do v\u00e1s to sam\u00fdch doteraz nenapadlo. Hry maj\u00fa r\u00f4zne charakteristiky ako napr\u00edklad n\u00e1ro\u010dnos\u0165 fyzickej pr\u00edpravy, ve\u013ekos\u0165 skupiny z\u00e1kazn\u00edkov s\u00a0ktor\u00fdmi budete hra\u0165, doba hrania at\u010f. Pod\u013ea t\u00fdchto charakterist\u00edk a\u00a0pod\u013ea \u00fa\u010delu potom viete vybra\u0165 najvhodnej\u0161iu hru pre dan\u00fa pr\u00edle\u017eitos\u0165. Okrem toho je pri ka\u017edej hre uveden\u00e1 kr\u00e1tka te\u00f3ria o\u00a0tom, pre\u010do hra funguje a\u00a0niekde aj re\u00e1lne inform\u00e1cie z\u00a0pou\u017e\u00edvania hry. Ten teoretick\u00fd popis je u\u017e na hranici psychologickej literat\u00fary, ale to u\u017e je asi d\u00f4sledok toho, \u017ee hry reprezentuj\u00fa len in\u00fa formu komunik\u00e1cie.<\/p>\n<p>O\u00a0Scrum-e som u\u017e viac kr\u00e1t po\u010dul, \u017ee sa rob\u00ed len ve\u013emi \u0165a\u017eko, ak ho s\u00a0vami z\u00e1kazn\u00edk \u201enechce hra\u0165\u201c. Ak neuzn\u00e1va poz\u00edciu Product Ownera, ak chce presn\u00fd a\u00a0dlhodob\u00fd pl\u00e1n alebo nechce po\u010das v\u00fdvoja komunikova\u0165. Ak v\u0161ak m\u00e1te \u0161\u0165astie a\u00a0z\u00e1kazn\u00edk Scrum hr\u00e1, mo\u017eno viete va\u0161u komunik\u00e1ciu s\u00a0n\u00edm posun\u00fa\u0165 op\u00e4\u0165 o\u00a0\u00farove\u0148 vy\u0161\u0161ie. Dosta\u0165 z\u00a0neho inform\u00e1cie tak, aby najbli\u017e\u0161ie, ke\u010f mu budete prezentova\u0165 produkt, mohol poveda\u0165, \u017ee je to presne to, \u010do chcel. Innovation Games pon\u00faka n\u00e1vody ako na to. Ur\u010dite to nie je instantn\u00e9 rie\u0161enie, ktor\u00e9 len zalejete vriacou vodu a\u00a0m\u00e1te okam\u017eite v\u00fdsledky. Zorganizova\u0165 a\u00a0spr\u00e1vne odmoderova\u0165 tak\u00fato akciu vy\u017eaduje aj nejak\u00fa prax, ale to, \u010do z\u00edskate, m\u00f4\u017ee by\u0165 nato\u013eko unik\u00e1tne, \u017ee t\u00e1 n\u00e1maha stoj\u00ed za to.<\/p>\n\n<!-- Facebook Like Button v1.9.6 BEGIN [http:\/\/blog.bottomlessinc.com] -->\n<iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fagile.sk%2F%3Fp%3D412&amp;layout=standard&amp;show_faces=false&amp;width=450&amp;action=like&amp;colorscheme=light\" scrolling=\"no\" frameborder=\"0\" allowTransparency=\"true\" style=\"border:none; overflow:hidden; width:450px; height: 30px; align: left; margin: 20px 0px 2px 0px\"><\/iframe>\n<!-- Facebook Like Button END -->\n","protected":false},"excerpt":{"rendered":"<p>U\u017e sa v\u00e1m niekedy stalo, \u017ee ste dali z\u00e1kazn\u00edkovi nie\u010do len preto, aby zistil, \u017ee v\u00a0podstate chcel nie\u010do in\u00e9? Te\u00f3ria Lean-u by na to povedala, \u017ee ste pr\u00e1ve vyrobili odpad. Samotn\u00e1 chyba ale nemusela by\u0165 vo v\u00fdrobnom procese, ale v\u00a0tom, \u017ee z\u00e1kazn\u00edk nevedel vyjadri\u0165, \u010do presne chce. Agiln\u00e9 met\u00f3dy radia, \u017ee m\u00e1te so z\u00e1kazn\u00edkom komunikova\u0165 [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[17],"_links":{"self":[{"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/posts\/412"}],"collection":[{"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/agile.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=412"}],"version-history":[{"count":4,"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/posts\/412\/revisions"}],"predecessor-version":[{"id":426,"href":"https:\/\/agile.sk\/index.php?rest_route=\/wp\/v2\/posts\/412\/revisions\/426"}],"wp:attachment":[{"href":"https:\/\/agile.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=412"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/agile.sk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=412"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/agile.sk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=412"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}